Jul 03, 2006, 09:27 AM // 09:27
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#361
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Jungle Guide
Join Date: Jun 2006
Profession: W/N
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I can confirm that there is no Protector of the Emperor Title associated with beating the two missions. Do people actually read what other folks wrote, or just post in this thread to complain? *scratches head*
Okay, maybe it is time to give a pointer or two about these two missions which are not actually hard to start with but meh. First of, read up what you'll be facing:
http://gw.gamewikis.org/wiki/Fingers_of_Chaos
Easy enough. As you can also read it affects primary and secondary classes alike. So for the sake of the last left braincells in the community, don't go in there with a Warrior/Monk tanking or a Monk/Elementalist healing. It's quite sad but this monster skill forces you to change your secondary to mesmer unless you really, really have to go for another secondary.
With the introduction of faction, the skill was not updated to take Assassins and Ritualists into consideration, thus leaving these two classes an option as well.
This is not because going X/Me or X/A or X/Rit is something uberefficient or a powerful thing, it's simply Fingers of Chaos being tailored to counter you and every tiny inch of farming possibility.
You'll also be facing a rare but extremely powerful attack from a certain enemies near the rifts (nowhere else). This attack has a full 3 seconds activation time. Even if you're on drugs, lagging like hell and have a reaction time of 1 second, you will be able to just walk away from the enemy and not be damaged at all (the one enemy using this attack is stationary and can't follow you...)
During those mini missions, preventing damage is far superior to outhealing it. Period. If you rely on healing that damage you'll be having a much harder time than necessary. What will you be facing the most? Spellcasters. From my experience, a single Spellbreaker with good Aggromanagement is all the monk ever needs to cast. So pack your spellbreaker instead of your typical Word of Healing Staple Spell and a few heals and you're more than fine on the healing side.
Pack the rest into damage and you're done with this mini missions. Yes, they're that easy. Aggro properly, have a spellbreaker and a self reliant Warrior and you'll be suffering from yawning attacks all the time.
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Jul 03, 2006, 09:50 AM // 09:50
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#362
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Desert Nomad
Join Date: Jun 2005
Guild: The Ascalon Union
Profession: Me/Mo
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Quote:
Originally Posted by Ruby Lightheart
I was on a few teams that tried this mission and as a beta vet..I am extremely disappointed in how rediculously difficult this mission is. 4 man party limit size agaisnt level 24-18 monsters? Come on! This is complete and utter BS. At least allow the teams to be 6 people. Not good Anet..not good.
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Beta vet? And you whine?
You mean vet as in pet's doctor?
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Jul 03, 2006, 09:51 AM // 09:51
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#363
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Krytan Explorer
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Quote:
Originally Posted by The Great Al
wait what's that
is that like a good wammo
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well iwas suprised last night we had an Assassin in our team 1As 2Monk Prot/heal 1MM and that Assassin only Died Once under the whole mini mission and that was cause we accidenly lured 2groups and we allso finishd The Mini-mission...
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Jul 03, 2006, 10:06 AM // 10:06
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#364
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Wilds Pathfinder
Join Date: Oct 2005
Location: Belgium
Guild: none
Profession: N/E
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New mini-mission: Tsumei Village, just became active
Last edited by SirJackassIII; Jul 03, 2006 at 10:11 AM // 10:11..
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Jul 03, 2006, 10:09 AM // 10:09
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#365
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Desert Nomad
Join Date: May 2006
Location: Guildmistress Eve [Me], Guildmistress Azura [N], Guildmistress Azumi [A], Guildmistress Jaina [D]
Guild: Guildmaster Aeron [Rt], Arthas Ironfist [W], Guild: The Tyrian Templars [TTT]
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Quote:
Originally Posted by Kijik Oni Hanryuu
LOL!! Now I want the buggers to invade even more lol. I would also love to see when I am there and the grasps invade and I just start picking em off one by one, while everyone gapes in amazement and is like "ZOMG HAXXORZ a SIN is GOOD?! LIES!!!!"
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They just invaded Tsumei village!
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Jul 03, 2006, 10:11 AM // 10:11
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#366
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Frost Gate Guardian
Join Date: Jun 2006
Location: Virginia
Guild: Grenths Rejects [GR]
Profession: N/Me
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I can confirm that heres a screenie
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Jul 03, 2006, 10:24 AM // 10:24
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#367
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The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
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Thanks for update and screenies, added them to the event guide.
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Jul 03, 2006, 10:53 AM // 10:53
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#368
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Jungle Guide
Join Date: Dec 2005
Guild: Left gw..yawn
Profession: W/N
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i just beat tsumei village, u need to kill 40 of the bastards in a tight open space, good luring is the key ^^
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Jul 03, 2006, 10:56 AM // 10:56
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#371
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Desert Nomad
Join Date: May 2006
Location: Guildmistress Eve [Me], Guildmistress Azura [N], Guildmistress Azumi [A], Guildmistress Jaina [D]
Guild: Guildmaster Aeron [Rt], Arthas Ironfist [W], Guild: The Tyrian Templars [TTT]
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Im stuck while party forms to help guidies in Boreas, but is there anything special about this new mission? New reward or is it still 50 orbs? 40 enemies doesnt sound too hard, but I saw most are in groups of 4.. Anyone completed yet?
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Jul 03, 2006, 10:58 AM // 10:58
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#372
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Lion's Arch Merchant
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Well, at least the prize is getting higher, I hope another is added "Raid on Shing Jea Monastary" Maybe that random thing in the middle of town will be of use.... hmmm, or maybe that new green will come about.
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Jul 03, 2006, 11:02 AM // 11:02
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#373
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Banned
Join Date: Apr 2006
Guild: Xen of Onslaught [XoO]
Profession: W/E
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Can anyone confirm 75 orbs?
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Jul 03, 2006, 11:02 AM // 11:02
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#374
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Desert Nomad
Join Date: May 2006
Location: Guildmistress Eve [Me], Guildmistress Azura [N], Guildmistress Azumi [A], Guildmistress Jaina [D]
Guild: Guildmaster Aeron [Rt], Arthas Ironfist [W], Guild: The Tyrian Templars [TTT]
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Bweuh... orbs popping out of my ears... anyone found a use for 1800+ of them yet? ^^ (yes i know mask)
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Jul 03, 2006, 11:03 AM // 11:03
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#375
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Desert Nomad
Join Date: Mar 2006
Location: Netherlands
Guild: [TYW] "The Young World"
Profession: A/Me
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Quote:
Originally Posted by Ganik Thress
Can anyone confirm 75 orbs?
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Does it matter? It's not like those orbs are god's gift
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Jul 03, 2006, 11:04 AM // 11:04
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#376
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Banned
Join Date: Apr 2006
Guild: Xen of Onslaught [XoO]
Profession: W/E
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Well, what if it happens to be better?
It's not as if I'm praising 75 orbs, just trying to get confirmation.
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Jul 03, 2006, 11:16 AM // 11:16
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#377
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Jungle Guide
Join Date: May 2005
Profession: W/Mo
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The Celestial Dragon will run them out of Shing Jea.I think this is a little obvious.
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Jul 03, 2006, 11:20 AM // 11:20
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#378
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Desert Nomad
Join Date: May 2006
Location: Guildmistress Eve [Me], Guildmistress Azura [N], Guildmistress Azumi [A], Guildmistress Jaina [D]
Guild: Guildmaster Aeron [Rt], Arthas Ironfist [W], Guild: The Tyrian Templars [TTT]
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Shh...
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Jul 03, 2006, 11:45 AM // 11:45
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#379
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Banned
Join Date: Apr 2006
Guild: Xen of Onslaught [XoO]
Profession: W/E
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Ok, just did it, it is indeed 75 orbs.
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Jul 03, 2006, 12:01 PM // 12:01
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#380
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Natis Ignigena
Profession: Me/
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Has anybody actually officially confirmed that the mask will only cost 250 orbs?
I'm beginning to suspect you may actually need a lot more...
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